NOVEMBER 2021 - FEBRUARY 2022


GAME-BASED PUBLIC CONSULTATIONS

as an innovative tool of advocacy and strengthening the capacityof youth non-formal groups to implement local eco-projects

ABOUT THE PROJECT

In Ukraine, in small communities, youth projects and the daily work of local authorities for young people are often separated from each other. Young people do not know the tools to influence local policy. Local authorities usually use too complicated and bureaucratic procedures which aimed to involve young people in their engagement in community life. 
THE AIM OF THE PROJECTwas to help build an effective dialog between 24 youth initiative groups in 23 communities and local decision-makers, including local authorities, through a board game simulation.
OBJECTIVES OF THE PROJECT● to improve dialog between youth and local authorities;● to build a team for further implementation of their initiatives and sustainability of results;● to demonstrate to young people the real tools to influence the life of their community;● to get feedback and support from stakeholders in the implementation of youth eco-projects;● to test the format of game-based consultations as an innovative way of constructive dialog between youth in thecommunity and key decision-makers;

On this page, you can find out how our team achieved its goals and what results we had!


STAGES

1

FIRST ROUND OF PUBLIC CONSULTATIONSMethodology design[end of October, 2021]

Design and development of a methodology for holding public consultations in the format of a game session based on the game "World of Communities: Accelerator-III":
▪️ project design▪️ coordination meetings with the customer▪️ preparation of methodical materials for masters of the game▪️ preparation of methodical materials for game session organizers▪️ involvement and training of game masters

2

24 public consultations in the format of a game session "World of Communities: Accelerator III"[November, 2021]

▪️ sending the stationery sets and materials of the game participants to the masters▪️ drawing up a schedule of public consultations▪️ conducting 2 pilot game sessions in the Volynє region in the presence of the customer's representatives▪️ game session design correction▪️ conducting 22 public consultations in the communities

3

Reporting, giving recommendations[beginning of December, 2022]

▪️ analysis of 24 Game Masters reports from game sessions▪️ processing feedback questionnaires of participants of game sessions▪️ reporting, giving recommendations for the implementation of similar projects for IOM

6

SECOND ROUND OF PUBLIC CONSULTATIONSwith the ecological addition "USEreUSE", aimed at deepening knowledge of the circular economy and SDG[January 20 - February 18, 2022]




23 communities in 6 regions________________

we covered with game sessions


15 WOC game masters
________________

all over Ukraine we managed to involve in the conduction of game-based public consultations


48 game-based public consultations __________________

during 4 months 48 game-based public consultations were organized, in which 24 initiative youth groups took part


294 participants
________________

thanks to the game format and post-game debriefing, were able to establish a dialogue between the youth and the authorities


95% of participants in consultations
________________

believe that the simulation game session helped them better interact with the team and build a stronger ground for further project implementation


93% of participants in the game sessions________________

agreed that the public consultations in the format of the World of Communities Simulation Board Game helped them to start a dialogue between local government servants andyouth


participants of 24 youth initiatives
________________

received very specific recommendations on how to improve their environmental projects so that they make changes in their communities, learned about the principles of the circular economy, the Sustainable Development Goals, and how to make their youth projects more sustainable


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MAIN TOPICS ADDRESSED


How to organize

an open-minded, constructive dialogue between youth and representatives of localauthorities

How to pitch

the ideas of your project to decision-makers and get their support: finances,recommendations

How to identify

potential risks in youth projects and prevent them in advance

How to engage

representatives of local authorities to sit at one table with informal youth initiatives and speak one language in the format of a board game

How to promote

the Sustainable Development Goals and the Principles of the Circular Economy among young people as effectively as possible

GEOGRAPHY

VOLYN' REGION

Volodymyr
Rozhyshche
Ratne
Luts'k

ODESA REGION

Dobroslav
Vasylivka
Odesa
Horodne
Bolgrad

ZAKARPATTYA REGION

Velykyy Bychkiv Batʹove Dovhe Bilky

IVANO-FRANKIVS'K REGION

Ivano-Frankivsʹk Pidberezhzhya Nadvirna

KHERSON REGION

Kherson Stanislav Beryslav

MYKOLAIV REGION

Mishkovo-Pohorilove Voznesensʹk Bashtanka Snihurivka

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WHY DO WE CONSIDER THIS PROJECT SUCCESSFUL?

In a very short time, we managed to develop and successfully put into practice a model of using the World of Communities Simulation Game for public consultations and strengthening of young people. 

The tool and model have shown their effectiveness and helped to change the perception of young people and local government officials about the public consultation process. It turns out it can be joyful. interactive and meaningful for both parties. This was evidenced by feedback questionnaires and the next steps planned by the participants (implementation of new initiatives, additional consultations, etc.).
One of the success factors of the program was the presence of a national network of masters of the World of Communities Simulation Game, which allowed to quickly engage game facilitators in all regions to conduct such game sessions. The network includes more than 300 masters from Ukraine, Moldova, and Georgia.
The success of the project is evidenced by the desire of the participants of the game sessions to master the skill of facilitating the World of Communities Simulation Game — a flexible tool for the implementation of various professional tasks.

TEAM

World of Communities team and certified World of Communities game-masters, thanks to which the project was implemented

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TARAS TYMCHUK

KyivProject manager,facilitatir of Educational program, game master of the 1st round of games
Facebook


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MARYNA BAKAIENKO

KyivProject manager, game master of the 1st round of games
Facebook


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OLHA BASHNIAK

Luts'kFacilitatir of Educational program, game master of the 1st and 2nd round of games

Facebook


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CHRYSTYNA LARCHENKO

ChernihivMentor of the educational program

Facebook


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YULIYA YUSHKEVYCH

Luts'kGame session scenario developer, game master of the 1st and 2nd round of games
Facebook


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VIKTOR SIKALENKO

MykolaivGmaster of the 1st and 2nd round of games

Facebook


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OLEKSANDRA FADYEYEVA

KhersonGame master of the 1st and 2nd round of games

Facebook


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NATALIIA HARASIVKA

KyivGame master of the 1st round of games
Facebook


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HALYNA STEPANIUK

Ivano-Frankivs'kGame master of the 1st and 2nd round of games

Facebook


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ARTEM MATKARIMOV

Tul'chynGame master of the 2nd round of games
Facebook


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VALENTYNA STOYKOVA

IzmayilGame master of the 1st and 2nd round of games

Facebook


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MARYNA REDCHENKO

KhersonGame master of the 1st round of games

Facebook


The project was implemented by the company "World of Communities". The initiative became part of the project "Join, interact, create", financed by the Embassy of Great Britain in Ukraine and implemented by the International Organization for Migration in cooperation with the Ministry of Youth and Sports of Ukraine.

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World of Communities

Accelerator and R&D company that develops and implements educational acceleration programs and game solutions for rapid engagement since 2016.
Areas of expertise:
◾️Design and development of programs for transformation, capacity development based on game and participatory approaches;
◾️Design and development of educational online- and offline product solutions;
◾️Development of simulation educational games
◾️Stakeholder analysis and engagement
◾️Development of ecosystems

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Join, interact, create

The project expanded the opportunities of the youth of Ukraine and strengthened their ability to contribute to the cohesion and stability of their communities. The project supported young people aged 15-34 and was implemented in the Volyn, Zakarpattia, Ivano-Frankivsk, Odesa, Mykolaiv and Kherson regions during 12 months from April 2021 to April 2022.

IOM selected 24 youth initiative groups (YIGs) in the target communities. The selected youth were involved in a rich educational process by participating in trainings on environmental issues, advocacy and project communication, natural disaster risk reduction and other trainings.

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