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NOVEMBER 2021 - FEBRUARY 2022
as an innovative tool of advocacy and strengthening the capacityof youth non-formal groups to implement local eco-projects
In Ukraine, in small communities, youth projects and the daily work of local authorities for young people are often separated from each other. Young people do not know the tools to influence local policy. Local authorities usually use too complicated and bureaucratic procedures which aimed to involve young people in their engagement in community life.
THE AIM OF THE PROJECTwas to help build an effective dialog between 24 youth initiative groups in 23 communities and local decision-makers, including local authorities, through a board game simulation.
OBJECTIVES OF THE PROJECT● to improve dialog between youth and local authorities;● to build a team for further implementation of their initiatives and sustainability of results;● to demonstrate to young people the real tools to influence the life of their community;● to get feedback and support from stakeholders in the implementation of youth eco-projects;● to test the format of game-based consultations as an innovative way of constructive dialog between youth in thecommunity and key decision-makers;
On this page, you can find out how our team achieved its goals and what results we had!
FIRST ROUND OF PUBLIC CONSULTATIONSMethodology design[end of October, 2021]
Design and development of a methodology for holding public consultations in the format of a game session based on the game "World of Communities: Accelerator-III":
▪️ project design▪️ coordination meetings with the customer▪️ preparation of methodical materials for masters of the game▪️ preparation of methodical materials for game session organizers▪️ involvement and training of game masters
24 public consultations in the format of a game session "World of Communities: Accelerator III"[November, 2021]
▪️ sending the stationery sets and materials of the game participants to the masters▪️ drawing up a schedule of public consultations▪️ conducting 2 pilot game sessions in the Volynє region in the presence of the customer's representatives▪️ game session design correction▪️ conducting 22 public consultations in the communities
Reporting, giving recommendations[beginning of December, 2022]
▪️ analysis of 24 Game Masters reports from game sessions▪️ processing feedback questionnaires of participants of game sessions▪️ reporting, giving recommendations for the implementation of similar projects for IOM
SECOND ROUND OF PUBLIC CONSULTATIONSwith the ecological addition "USEreUSE", aimed at deepening knowledge of the circular economy and SDG[January 20 - February 18, 2022]
23 communities in 6 regions________________
we covered with game sessions
15 WOC game masters
all over Ukraine we managed to involve in the conduction of game-based public consultations
48 game-based public consultations __________________
during 4 months 48 game-based public consultations were organized, in which 24 initiative youth groups took part
thanks to the game format and post-game debriefing, were able to establish a dialogue between the youth and the authorities
95% of participants in consultations
believe that the simulation game session helped them better interact with the team and build a stronger ground for further project implementation
93% of participants in the game sessions________________
agreed that the public consultations in the format of the World of Communities Simulation Board Game helped them to start a dialogue between local government servants andyouth
participants of 24 youth initiatives
received very specific recommendations on how to improve their environmental projects so that they make changes in their communities, learned about the principles of the circular economy, the Sustainable Development Goals, and how to make their youth projects more sustainable
How to organize
an open-minded, constructive dialogue between youth and representatives of localauthorities
How to pitch
the ideas of your project to decision-makers and get their support: finances,recommendations
How to identify
potential risks in youth projects and prevent them in advance
How to engage
representatives of local authorities to sit at one table with informal youth initiatives and speak one language in the format of a board game
How to promote
the Sustainable Development Goals and the Principles of the Circular Economy among young people as effectively as possible
Velykyy Bychkiv Batʹove Dovhe Bilky
Ivano-Frankivsʹk Pidberezhzhya Nadvirna
Kherson Stanislav Beryslav
Mishkovo-Pohorilove Voznesensʹk Bashtanka Snihurivka
WHY DO WE CONSIDER THIS PROJECT SUCCESSFUL?
In a very short time, we managed to develop and successfully put into practice a model of using the World of Communities Simulation Game for public consultations and strengthening of young people.
The tool and model have shown their effectiveness and helped to change the perception of young people and local government officials about the public consultation process. It turns out it can be joyful. interactive and meaningful for both parties. This was evidenced by feedback questionnaires and the next steps planned by the participants (implementation of new initiatives, additional consultations, etc.).
One of the success factors of the program was the presence of a national network of masters of the World of Communities Simulation Game, which allowed to quickly engage game facilitators in all regions to conduct such game sessions. The network includes more than 300 masters from Ukraine, Moldova, and Georgia.
The success of the project is evidenced by the desire of the participants of the game sessions to master the skill of facilitating the World of Communities Simulation Game — a flexible tool for the implementation of various professional tasks.
World of Communities
Accelerator and R&D company that develops and implements educational acceleration programs and game solutions for rapid engagement since 2016.
Areas of expertise:
◾️Design and development of programs for transformation, capacity development based on game and participatory approaches;
◾️Design and development of educational online- and offline product solutions;
◾️Development of simulation educational games
◾️Stakeholder analysis and engagement
◾️Development of ecosystems
Join, interact, create
The project expanded the opportunities of the youth of Ukraine and strengthened their ability to contribute to the cohesion and stability of their communities. The project supported young people aged 15-34 and was implemented in the Volyn, Zakarpattia, Ivano-Frankivsk, Odesa, Mykolaiv and Kherson regions during 12 months from April 2021 to April 2022.
IOM selected 24 youth initiative groups (YIGs) in the target communities. The selected youth were involved in a rich educational process by participating in trainings on environmental issues, advocacy and project communication, natural disaster risk reduction and other trainings.
Want to organize a public consultation? Have questions or suggestions?
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